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Forums Index / SWG / SWG Featured Tutorials


     Category:    SWG
     Forum:    SWG Featured Tutorials
     Topic:    tutorial: redsand's complete crafting tutorial

  
        
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 Topic: tutorial: redsand's complete crafting tutorial (237 messages)   
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  Oct 25, 2003 07:03 PM   
Redsand's Complete Crafting Guide

Automating crafting with little effort.

Sunday, October 26, 2003
Introduction: This guide is composed of two main parts: A Macroing Guide and A Crafter's Guide. In the Macroing guide, I will show you how to setup and use a crafting macro that I created with AutoIt. I have already used this macro to master several crafting skills in a minimal amount of time while AFK. Second, I will state the most efficient ways of mastering any crafting skill by telling you what to create and how many resources will be required.


Macroing Guide


Step 1: Getting Autoit and the Macro Scripts

General Information: Autoit is a 3rd party macroing program that can send mouse clicks and key presses to other windows. It is against the EULA to use 3rd party macroing programs. So be warned and macro smart. Mark yourself AFK, and craft somewhere private.

1. Download and Install Autoit: http://www.hiddensoft.com/cgi-bin/countdown.pl?AutoIt/AutoIt.exe

2. Download the following scripts: http://www.swghints.com/scripts/crafting.exe and http://www.swghints.com/scripts/craft.ini - Place the scripts in C:\Macros.

Step 2: Configuring Your SWG Client

1. Run the SWG launcher. When you get to the screen with the Play button, select the Options button. Select the Graphics tab and make sure the options for Windowed Mode and Borderless Window are checked.

My Graphics Setup
http://www.swghints.com/images/swgclientsetup.gif


2. Open up the folder that contains the scripts you downloaded. Now go ahead and login to SWG. Once inside the game, hit Alt+Tab. What you want to happen, is the SWG client to shrink, thus allowing you to select the folder with your scripts in it. What if my SWG client doesnt shrink? You may need to make sure your game resolution is less than your windows resolution. For example, if Windows runs at 1280x1024 you may need to make sure the game runs in 1024x768. You can check your Windows resolution by right clicking on your desktop, selecting Properties and then selecting the Settings tab. You can check and change your SWG resolution by going back to the options menu at the screen with the Play button.


Step 3: Preparing your Player

1. First, you will need four crafting tools. Place the crafting tools in hotkeys: F5, F6, F7, and F8. (If your toolbar is full, you can change to a diffent toolbar by pressing ctrl + 1-6.

2. Now press ctrl+a to bring up your abilities menu. Select the macro tab. Select New Macro name it PracticeItem and enter the following:

Quote:
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice noItem;
/createPrototype practice noItem;


Alternatively, if you want to create the item instead of practicing, you can use the following macro.

Quote:
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


See My Macro
http://www.swghints.com/images/practiceitem.gif


3. Now drag this new macro to your hotkey slot F9


Step 4: Using AutoIt Reveal Mode to Locate Your Resources

1. Now we need to get the location of your crafting resources for Autoit. Open a crafting tool and select an item to craft. You should now be at the resource screen and there should be four resource spots in the upper left window.

2. Press Alt+Tab and go into your start menu (Alternatively you can press the start menu button or ctrl+esc). Go to AutoIt > AutoIt Reveal Mode. Click back on the SWG Client. The Reveal mode program should still be visible and you should be able to see a changing x and y value as you move your mouse. Move your mouse over each of the four locations for resources and record the x and y values for each one.

4. Open up the folder that contains the scripts and double click craft.ini. Enter the resource coordinates after the associated variable.


Step 5: Running the macro

Note: All the stuff you just completed should not have to be done again. The next few steps you will have to do each time before running the macro.

1. Open your crafting tool and select the item you want to macro. See how many resources it takes and what locations the resources are in. You need to do this before starting the macro, because it will set the item to be made the next time you open a crafting tool.

2. Open craft.ini and enter the number of resources after numResources, and the order you want the resources to be selected in after order[1-4]. Save and close.

3. Double click crafting.exe and watch it work.

4. You may have to adjust the timers in craft.ini to work with your computer and connection.

5. To quit the macro, simply press Alt+Tab



Crafting Guide



ARCHITECT

XP Type: Structure Crafting XP

Skill Lines: Furniture, Construction, Installations, Buildings

Item: Armoire, Crafting Stations, Personal Mineral Harvester, Wall Modules, Gen Turbines (not sure whats the best)

Resources: varies

ARMORSMITH

XP Type: Armor Crafting XP

Skill Lines: Personal Armor, Layers, Deflectors, Techniques

Item: Armor Upgrade Kits (Armorweave Segments and Ubese shirts are also popular)

Resources: 226,800 Metal / 113,400 Chemical


ARTISAN

XP Type: General Crafting

Skill Lines: Engineering, Business, Domestic Arts

Item: Grips

Resources: 9000 mineral / 6000 chemical


BIO-ENGINEER

XP Type: Bio-Engineer Crafting

Skill Lines: Clone Engineering, Tissue Engineering, Engineering Techniques

Item: Micro-Nutrient Supplement

Resources: Organics: 97,160 / Flora: 72,870 / Creature Meat: 72,870


CHEF

XP Type: Food Crafting XP

Skill Lines: Entrees, Desserts, Mixology, Cooking

Item: Stewed Gwouch or Wastril Bread

Resources: Please post the resources needed for the items.


DOCTOR

XP Type: Medicine Crafting

Skill Lines: Doctor's Medicine Crafting

Item: Biological Effect Controller

Resources: 16,002 Organic / 16,002 Inorganic


DROID ENGINEER

XP Type: Droid Crafting XP

Skill Lines: Droid Construction Techniques

Item: MSE Droid

Resources: Please post the resources needed for the items.


MEDIC

XP Type: Medicine Crafting XP

Skill Lines: Organic Chemistry

Item: Biological Effect Controller

Resources: 1,752 Organic / 1,752 Inorganic


SCOUT

XP Type: Wilderness Survival

Skill Lines: Survival

Item: Basic Camp Kit

Resources: 11,620 Hide / 5,810 Bone (Craft while in a camp, will cut down on resources)


TAILOR

XP Type: Tailor Xp

Skill Lines: Casual Wear, Field Wear, Formal Wear, Tailoring

Item: Ribbed Shirts

Resources: 147,180 Fiberplast / 147,180 Metal


WEAPONSMITH

XP Type: Weapon Crafting XP

Skill Lines: Firearms, Munitions, Weapon Crafting Techniques

Item: Projectile-Rifle Barrels

Resources: 424,948 Steel



Conclusion: Well, I hope you enjoyed my guide and that everything worked for you. AutoIt doesn't appear to work for everybody or every operating system so please don't be quick to blame me for a bad guide. I use Windows XP Professional and have Mastered Tailoring, Bio-Engineer, and Artisan using the above methods. If any of the information above is wrong, or if you have information to add, please reply and I will edit. I do not claim to know everything about all professions, just what I have read on forums.

Thanks,
Redsand189

Edited by mps_guru on Oct 27, 2003 at 03:31 AM
Edited by MPS_Guru on Oct 29, 2003 at 01:02 AM



 Author Member Response

OneLameWookie
- MPS Leader -
Posts: 134
Joined: Jul 25, 2003

GET OUT OF MY LABORATORY!

  Oct 26, 2003 12:07 AM   
WOW




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 12:07 AM   
Ahhh, feels good to be back in the blue......I would appreciate it if someone can try following my instructions (pretending they are an absolute newbie) and let me know if everything worked, and if I left anything out.

Scylla Server
Master Bio-Engineer/Master Creature Handler/Carbineer
ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




OneLameWookie
- MPS Leader -
Posts: 134
Joined: Jul 25, 2003

GET OUT OF MY LABORATORY!

  Oct 26, 2003 12:07 AM   
THIS IS SOOOOOOO COOL! THNX A MILLLION!!!




OneLameWookie
- MPS Leader -
Posts: 134
Joined: Jul 25, 2003

GET OUT OF MY LABORATORY!

  Oct 26, 2003 12:15 AM   
Someone put this in the swg post hall of fame! It deserves it!!!




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 12:21 AM   
Quote: Someone put this in the swg post hall of fame! It deserves it!!!
--- Original message by OneLameWookie on Oct 26, 2003 12:15 AM
Thanx man! but a confirmation is all I am looking for. Lol, although I am glad to hear that you like it. I now have missed out on like 6-7 hours of homework that I was doing this guide instead. Not to mention how long it took to create the macro in the first place.

Player #1: Scylla
Master Bio-Engineer/Master Creature Handler/Carbineer 1-1-0-0

Player #2: Tarquinas
Bounty Hunter 0-0-2-1/Creature Handler 2-2-0-0

Best Known For:
Mokk Soothsayer Dead Log Exploit
Creature Handler Macro Using "\" Exploit
September $200 Weekend Winner

ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




OneLameWookie
- MPS Leader -
Posts: 134
Joined: Jul 25, 2003

GET OUT OF MY LABORATORY!

  Oct 26, 2003 12:26 AM   
K ill try to confirm it tommmarow after church




Brendoon
- MPS Learner -
Posts: 16
Joined: Sep 4, 2003


  Oct 26, 2003 01:04 AM   
I must be doing something wrong :)

right now my [timers] reads

subDelay = 750000
delay = 75000000
microDelay = 2000000


Now I have them jacked up because I wanted to see if was a speed issue. I don't know if thats it. It seems to be that it runs the macro continuesly without ever pausing.

Ok after abit closer study, it looks like it just keeps punching the F9 over and over and over again.

Brendoon




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 01:07 AM   
when do we turn on the macro that we made the practiceitem one?

im having the same problems as brendoon




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 01:08 AM   
when do we turn on the macro that we made the practiceitem one?

im having the same problems as brendoon




Brendoon
- MPS Learner -
Posts: 16
Joined: Sep 4, 2003


  Oct 26, 2003 01:08 AM   
I am not sure whats up now.

My timers are set for millions .. each one is set to 75,000,000 and I still have this problem. It looks like the macro opens the crafting station, then just continully hits the F9 key.

Brendoon




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 01:10 AM   
how do i have it select the item i want it to craft?




D2xp
- MPS Leader -
Posts: 83
Joined: Jul 24, 2003


  Oct 26, 2003 01:30 AM   
mine wont select the resources, it just keeps trying to craft and the mosue doesnt even move to select the resources


ph34r Anubis




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 01:34 AM   
OMG I feel stupid.........I planned on there being some issues, but I just figured out what it is that is giving you the trouble. The scripts need to be put in the directory C:\Macros. This is because crafting.exe specifically looks for craft.ini in that directory. I will change my tutorial ASAP and thanks for bringing this to my attention. Let me know if you get it to work after that.

Best Known For:

--Mokk Soothsayer Dead Log Exploit
--Creature Handler Macro Using "\" Exploit
--September $200 Weekend Winner

ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 01:41 AM   
Can I call for a do-over? I was hoping this would be perfect the first time........Just remember, please put the scripts in C:\macros. If you dont know how to create the directory C:\macros, then open my computer select the C drive. Then right click and choose new folder. Then name it macros.

To answer the question about when does to use the in game macro? Don't worry, the script calls that.

About making Staffs, thanks I will add that in. When I mastered crafting I did grips or barrels because metal and chemical are easier to find in bulk quantities the wood.

Best Known For:

--Mokk Soothsayer Dead Log Exploit
--Creature Handler Macro Using "\" Exploit
--September $200 Weekend Winner

ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




Brendoon
- MPS Learner -
Posts: 16
Joined: Sep 4, 2003


  Oct 26, 2003 01:42 AM   
I am having some trouble with this. I am a first time AutoIt user so it just could be me. I have everything set up the way you say, or I seem to after checking a few times. So I start the script. It waits a fewseconds, then goes to open up a crafting station and then it never seems to pause as I get constant "Unable to open crafting station" errors. Maybe I am doing something wrong.

Brendoon




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 01:54 AM   
The timers probably just need to be slowed down for your computer. I am running a pretty fast computer on a DSL connection. I would suggest going into the craft.ini and setting all the timers really slow...like 5000ms (5 seconds) longer than they are at right now. If it still doesnt appear to be waiting, then this will be a new error to me. If it works, than just gradually reduce the timers until you get a decent working speed. Let me know if you get it working.

Best Known For:

--Mokk Soothsayer Dead Log Exploit
--Creature Handler Macro Using "\" Exploit
--September $200 Weekend Winner

ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




SumDuud
- MPS Commander -
Posts: 282
Joined: Aug 5, 2003


  Oct 26, 2003 01:58 AM   
One thing, I was testing to see if grips gave more xp than what I use and they do not as far as I can tell. I got 21 xp in practice mode with grips, using wooden staffs I get33 in practice. They take 16 wood, but it is one resource and 6 more units than grips for 10 more xp... no sure how all that works out as for being worth it or not, but just some input...

Peace, Love, and Happiness,
SumDuud




controlaltdelete
- MPS Learner -
Posts: 14
Joined: Jul 28, 2003


  Oct 26, 2003 02:26 AM   
KICK ASS!!! This is GREAT!




Strilen
- MPS Leader -
Posts: 196
Joined: Jul 4, 2003


  Oct 26, 2003 03:13 AM   
Reference Medic and doctor xp.........

Crafting the bio effect controllers gives a little over 30xp in the practice mode. The ADVANCED bio effect controllers give over 90xp in practice mode.

Bios take 12 resources total(6 organic/6 inorganic)
Advanced take 36 resources total.(18 lokian wheat/ 18 Tatooine fiberplast)

Advantage- Getting THREE times the xp in the same amount of time.
Doctor tree in 3 hours!

Disadvantage- Specialty Resources needed. But, usually easy to find on bazaar in coronet or harvest yourself.




GreenBayPackerFan
- MPS Leader -
Posts: 90
Joined: Aug 22, 2003


  Oct 26, 2003 03:34 AM   
no they dont
_______________________
master doctor
former master combat medic
Scylla




cazzbo
- MPS Initiate -
Posts: 3
Joined: Oct 25, 2003


  Oct 26, 2003 03:36 AM   
This is a great guide, but this exe and ini don't seem to do anything for me. I've got everything configured correctly, but the macro doesn't seem to be talking to SWG at all. I can alt-tab out to see that it's running, but shortly thereafter it tells me that the SWG window has been altered or isn't present.

Out of curiousity, has anyone on WindowsME gotten any AutoIt macro to work?




MPS_Redsand
- MPS Commander -
Posts: 381
Joined: Aug 5, 2003

Be vewy quite...I'm huntin' Durni's

  Oct 26, 2003 03:53 AM   
Quote: This is a great guide, but this exe and ini don't seem to do anything for me. I've got everything configured correctly, but the macro doesn't seem to be talking to SWG at all. I can alt-tab out to see that it's running, but shortly thereafter it tells me that the SWG window has been altered or isn't present.

Out of curiousity, has anyone on WindowsME gotten any AutoIt macro to work?
--- Original message by cazzbo on Oct 26, 2003 03:36 AM
These are the kind of problems that AutoIt has. I don't think that it works well with Windows ME. I can only confirm that it works with Windows XP. If you are using Windows ME, you need to upgrade to XP. It will cost you $100 and you will be going from the worst Microsoft OS ever made to the best.

Anyway, I am still waiting for a real confirmation on someone getting my macro to work. If you get it to work, please come on and confirm for everyone else before letting it run for hours. Remember, the scripts need to be stored in c:\macros.

Best Known For:

--Mokk Soothsayer Dead Log Exploit
--Creature Handler Macro Using "\" Exploit
--September $200 Weekend Winner

ICQ #101818278
AIM: Redsand189
MSN: Redsand189@hotmail.com




cazzbo
- MPS Initiate -
Posts: 3
Joined: Oct 25, 2003


  Oct 26, 2003 03:59 AM   
Thanks Redsand. Yeah, I really miss Windows NT/2000/XP here at home, just been too lazy to upgrade this PC. I'll bring an XP disk home from work soon though!




Doctor
- MPS Leader -
Posts: 71
Joined: Jul 31, 2003


  Oct 26, 2003 09:03 AM   
Great guide despite I don't ever macro..But you left out one lil crafter..I need someone who can give me a lil advice on mastering Combat Medic crafting faster..Guess I will stick to my advanced controllers hehe..Nice one RedSand




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 09:40 AM   
I was able to get it to select the resources but i can't get it to click assemble and next crafting stage.




klodanis
- MPS Master -
Posts: 523
Joined: Jul 20, 2003

Ever heard of "Explosive Diarrhea"?

  Oct 26, 2003 09:42 AM   
CONFIRMED! This is an awesome macro! Master Tailor in 4 veiws of Star Wars:Return of the Jedi!




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 09:45 AM   
You sure that the ingame macro is correct? how does it pick the crafting tool and what u want to craft?




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 09:51 AM   
i still can't get this to work




MerC011
- MPS Master -
Posts: 2518
Joined: Sep 6, 2003


  Oct 26, 2003 09:59 AM   
if we are only using 2 ingredients in the assembly do we just delete the stuff on craft.exe that says resource3 and resource 4?



 
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